Wednesday, 11 July 2018

Talon's Height: Plot Advance Mechanics and 2 Faction Overviews


Plot Advance Mechanics
The seven factions described below all have their own objectives, assets, and plans. They interact with each other, and with minor groups or factions in the setting, depending on various factors. Some factions might ally or oppose each other depending on circumstances; other might be antithetical to each other in all cases.

A way you could “simulate” this is in the form of what is called here “Plot Advances”. The below tables map this to when characters level up; you might alternatively advance events based on time passed or other plot triggers. It's important to note that these map what key NPCs will do over time, NOT what your players need to do. Player agency requires freedom of decision, and an ability to affect the world (or to be terminally affected by it...). Nimthur, Torrynton, and the rest all have plans, and with no interference from adventurers they will each advance to a conclusion. However, as adventurers are hired by or choose to oppose a faction, their plans will change, be advanced, or be curtailed. Exactly how things change will require your judgement.

Each faction's first three Plot Advances are linked to character level in the below matrix, with two spreading over a level boundary (the Level 3-4 and Level 4-5 Advances). This gives you some space to allow your characters to interact with the events, rather than being stuck a long way away as interesting things happen; however, you may prefer to reinforce the consequences of player decision by allowing that, in which case a tighter timetable (based on days passed, for instance) is better.

The Plot Advance Finale is not directly tied to character level, and can be triggered at your discretion – probably at a point where most of the party are level 5 or just hitting level 6. It will probably be the case that multiple factions will reach their Plot Advance Finales. You must decide in which order they trigger, or whether they occur simultaneously.

There is one more thing that should be noted, both in relation to the general concept of Plot Advances, but also when reading the specific faction overviews that follow. Some factions are more proactive, whilst some are more reactive. Broadly speaking, Torrynton, Nimthur, Dehazar, and the Prince are more proactive, in the sense that they are seeking to upset or alter the current order in some way; Lady Jana and the Labyrinthine Council are more reactive, seeking to maintain the current order; King Targyn is somewhere between the two, seeking to defend what his people already have, but in doing so he is stepping into what other factions already believe to be their own.




Nimthur the Dragon
Objectives
Nimthur perceives himself as the most worthy ruler of the region, and is angered by the refusal of weaker creatures to obey him. He intends to force the whole of Talon's Height into his service – he wants to preserve most of the inhabitants, but is willing to punish those who defy his authority. Foremost of those he perceives as rivals are Lady Jana Trueheart and Targyn the Kobold. If he comes across the plans of the Torrynton Compact or Osswald Dehazar, he will add them to his list of lawbreakers.

Nimthur is haughty, arrogant, and territorial. He will negotiate with those who show respect, and will use his proxies to approach potential mercenary allies. He will honour any agreements he makes, but is swift to punish perceived slights.

Starting Assets
*Quarry Lair – Nimthur has a multi-level lair in the caves around a disused sandstone quarry. Aside from living quarters for his minions, it also includes a Great Forge used by his Duergar allies to make him weapons of war.
*Rakigorn – NE Dragonborn Illusionist, Nimthur's trusted lieutenant. Masquerades as a richly-dressed human called “Robert”, representing “business interests” when hiring unknown adventurers.
*Rupprecht the Golden – N Human Conjurer, a contractor paid to retrieve magic items for Nimthur. Known for keeping his contracts. Hired by Rakigorn with no illusions, so he does know a little about Nimthur.
*Clan of the Feathered Axe – A clan of Lizardmen who guarded Nimthur's egg whilst it hatched, and have travelled with him to Talon's Height to establish his rule. They live above ground outside the quarry.
*Tribe of Blue Lightning – A tribe of Kobolds who have made a pilgrimage over some distance to join him. They guard the quarry itself live in the “level” of the lair beyond the entrance.
*Broken Pot Gang – Nimthur has effective suzerainty over the Broken Pot Gang of Goblins; most of their able-bodied males have travelled south from the Long Moor to serve him, and there are detachments both at the quarry and ranging through the Brightwood and Cabbage Country.
*Kingdom of Karrowzar – Nimthur has an alliance with this Duergar Kingdom, which is opposed to Glimmerdwell. He sells them magic items and has promised to assist against the Deep Janeen in the future, whilst a group of Duergar smiths and Orc slaves work the Great Forge at the bottom of the lair building him weapons of war.

Plot Advances
Characters Reach:       Plot Advance:
Level 2                         Nimthur's lieutenant, Rakigorn, disguises himself as a human called Robert and approaches adventurers to try to recruit them to Nimthur's cause. He will initially claim to represent business interests who require assistance protecting their investments in the region and exploiting new opportunities. He initially seeks to hire adventurers to clear out the Dragon's Tooth, assist another contractor in retrieving the Shattered Tower's hoard, and gathering information about elemental activity. If things turn south, Rakigorn will use Invisibility. He offers 25gp per adventurer per week, plus assistance with building a Stronghold. Rakigorn also approaches some of the brigands (not the White Feathers) in the Brightwood to offer them gifts from Nimthur in return for their future assistance.
Level 3/4                      Nimthur decides to deal with Palisar himself; if the half-elf is still besieged, in a fiery battle Nimthur is badly wounded but kills the Druid. If not, then Palisar escapes to Talon's Height. Either way, Nimthur then raids the cattle-herds of the Lordship, carrying off many cattle to his Lair to feed upon as he rapidly rebuilds his physical strength, claiming the rights of a liege over the region. He sends a letter to Lady Jana to demand her obedience, which is of course refused.
Level 4/5                       In preparation for his final moves, Nimthur leads his Kobolds to take over the Dragon's Tooth, if it is still independent. He sends another force, consisting of Broken Pot Goblins and Brightwood brigands, to thoroughly raid and ravage Puddleton and Cabbage Country (potentially clashing with Dehazar). Success in either of these will prevent reinforcement to Talon's Height from that direction in Nimthur's Plot Advance Finale.

Plot Advance Finale:
Adventurers opposing Nimthur may hear rumours from any relevant allies that Nimthur is about to make his move and secure absolute control. They can either journey to Nimthur's Lair to defeat him there, or await the storm. If no intervention is staged Nimthur, with his united forces, will attack the Lordship's capital (which may be ruled by Lady Jana or Moritz Torrynton, dependent on other events). He intends to teach his new subjects a hard lesson about refusing to obey him via the wholesale destruction of the town's buildings and the public slaughter of its leaders – though he will happily let most civilians escape.

In the aftermath of these events, if Nimthur is victorious, he will first rest, before turning to deal with the Prince Most Magnificent and Glimmerdwell. He will lead a force himself against the Prince whilst Robert (or another suitable lieutenant) leads troops to attack Glimmerdwell via the surface in support for a Karrowzarr thrust from the Underdark.

Interactions with Other Factions
*Nimthur considers the Prince Most Magnificent a direct threat, as the nearest creature similar to his power level. The dragon will ally with those seeking to keep the Prince imprisoned (including the White Silence), and will pay to have the Prince banished if he has already escaped.
*Nimthur wants the Dragon's Tooth sorted out. He is happy for it either to be cleared out entirely or subverted to his service – the Scale Sorcerer at the Dragon's Tooth, Krizz, is seeking to achieve the latter but will fail without assistance.
*Nimthur is unaware of Torrynton and Dehazar and initially unclear about what to do with them. Neither of them is interested in an alliance, and so Nimthur will eventually decide to eliminate them in the course of his attacks on the Lordship.
*Nimthur will eventually, when he feels strong enough, seek to overthrow Lady Jana and replace her, and isn't overly worried about collateral damage (though he wants something to rule afterwards). He will give her a chance to offer homage first, however.
*Nimthur is indifferent to the Labyrinthine Council, though his alliance with the Kingdom of Karrowzar does mean that when he is stronger he will use his strength to assist in unseating them.



King Targyn
Objectives
Targyn is a remarkable Kobold. He sees his people are endlessly downtrodden, whether by dragons or by “civilized races”, and seeks to build his people a home free from the lordship of anyone else. He has accepted the “civilized” concept of colonization, and so has declared lordship over an area he considers lawless. He taxes the Trade Road on the same basis – no-one lives on it, so why shouldn't he collect dues? (This, of course, is perceived as banditry.)

He personally is forthright, physically brave, and fanatically loyal to his people.

Starting Assets
*Dragon's Tooth Kobolds – Targyn rules over a couple dozen adult Kobolds including an inventor and a sorcerer, a blue guard drake, and a pseudodragon. His sorcerer, however, is secretly in league with Nimthur.
*Weaverfolk – The Kobolds of the Dragon's Tooth have a trading relationship with the Weaverfolk at the High Lake.

Plot Advances
Characters Reach:       Plot Advance:
Level 2                         The Kobolds open an iron mine near the Dragon's Tooth. Local foresters report “the little red men” have spread out and a number of minor (nonlethal) skirmishes occur.
Level 3/4                      Krizz attempts a coup against Targyn at Nimthur's command, leading to a running battle through the Brightwood near the Dragon's Tooth; Krizz, his Winged Kobold ally, and three other Kobolds are killed, but as the story filters out that Targyn has successfully defied Nimthur, two Kobolds desert from Nimthur to join him, and the local foresters begin to trade with him if adventurers have brokered some sort of armistice.
Level 4/5                      In lieu of outside intervention, tensions with foresters flare up and Targyn begins to forcibly remove all humans in the central Brightwood – killing them if they resist. Alternatively, if there has been an armistice brokered between Targyn and Lady Jana, Ligzazz is sent to make a treaty with her (before Nimthur's Level 4/5 Plot Advance, if relevant).

Plot Advance Finale:
This depends on a few factors – particularly whether there is an armistice with Lady Jana and whether Nimthur has conquered the Dragon's Tooth in the dragon's Level 4/5 Plot Advance.

If the Dragon's Tooth remains under Targyn's control but there is no armistice, Targyn will wait til the next batch of eggs grows to maturity (in just a few months) and then push militarily against either Nimthur or Lady Jana, depending upon which seems to present the most threat.

If the Dragon's Tooth remains under Targyn control but there is an armistice, Targyn will ally formally with Lady Jana against any obvious opponents, especially Nimthur.

If the Dragon's Tooth is conquered without an armistice in place, the few survivors who do not surrender will be hunted down in the Brightwood.

If the Dragon's Tooth is conquered with an armistice in place, the survivors, led by Ligzazz, will flee to Talon's Height and be permitted to settle by Lady Jana.

Interactions with Other Factions
*Targyn opposes Nimthur wholeheartedly, having rejected demands from Rakigorn to submit to the blue dragon. He will ally with those who want to take Nimthur down, to point of sending his bravest Kobolds with them to fight if requested.
*Targyn is unaware of Torrynton and Dehazar, and will remain largely indifferent to them unless they directly threaten him and his people.
*Targyn is unaware of the Prince Most Magnificent, but will recognize some sort of purpose behind fire elemental activity in the Brightwood. He will naturally oppose this expansionism vigorously.
*Targyn is unaware of the Labyrinthine Council, and would consider them too far away to worry too much about.
*Targyn sees Lady Jana as a potential threat, but does not desire direct conflict (though his actions on the Trade Road and Brightwood might precipitate it). He will fight her tooth and nail to protect what he sees as his people's rights, but will equally consider any reasonable deal or alliance with her.

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