The antipathy for the New 52 relaunch by DC was unsurprising but not always earned - there were many problems, of course, but it wasn't as if there were no problems in the line pre-Flashpoint. In this passing world below, perfection is not to be expected. However, I've found the Trade Praperback line a really enjoyable way into various DC heroes - though there are some clunkers! - and have a good collection of them. I thought I'd write some short reviews to discuss them. I'll also review other books in future, not just New 52. Tell me what you think.
New 52 Justice League Volume 1: Origin
W: Geoff Johns, P: Jim Lee, I: Scott Williams
The inauguration of the New 52 – though Flashpoint is the first story in the continuity – and a solid
enough entry. This isn’t terribly well-reviewed as a collection, though not
quite panned, but I think the critiques I see miss the mark.
The problem here isn’t the “repetition”, the titular origin
of the Justice League (set five years before the “present day”) – the individual
characters are introduced nicely, and I actually enjoyed the slightly bombastic
early rivalries between Batman, Lantern, and Superman (with Lantern helped by
Flash, who then mediates along with Batman). Nor is there a disjuncture, for
me, between the relative interiority of Johns’ writing, compared to the
blockbuster stylings of Lee – it’s not quite a perfect match, but both elements
are good on the whole. (And the collection cover, from issue #1, is fantastic.)
The real issue, and the blame lays with both headliners, is
that the actual story here is bad and badly presented. There are nice elements –
Batman coaxing Hal Jordan into a leadership role, a brash young Superman, as
well as silly elements – the sheer rapidity of Cyborg’s elevation – but the
villain and his “arc” are just naff. Darkseid was the real Big Bad of the DCAU –
he was built quite carefully from rather chilling subsidiary appearances in two
minor episodes before appearing as an invader in the famous Apokolips...Now!, and his role in the
universe went all the way through to the end of JLU. Here, the paradaemons pop up and invade due to exploding
Boomtubey boxes, they kidnap people, and Darkseid turns up to fight the Justice
League. He is hamfistedly introduced, his role is purely instrumental, and he
comes off as lame. He is an “Avengers-level threat”, yes, but only by dint of
us being hammered over the head with how bad this situation is. There’s no
inner life to this story.
There is an epilogue here bringing in Pandora and the Gray
Phantom, and some “background” prose pieces on the heroes, as well as sketches
and covers. The main backup, Shazam!,
is collected separately.
Collects Justice
League #1-6.
6/10
New 52 All-Star Western Volume 1: Guns and Gotham
W: Justin Gray and Jimmy Palmiotti, A: Moritat
Jonah Hex teams with up with Amadeus Arkham and takes on the
“Cult of Crime” in Gotham in the 1880s. This is, on the whole, really quite
good, if limited by a reliance on easter eggs and perhaps not quite exploiting
Hex’s Western genre roots.
I’ll address the final point first: aside from a couple
pages at the end, and the included backups (Barbary
Ghost and El Diablo), this is set
entirely in Gotham, or underneath it. Both the volume’s title and Hex’s
presence indicate a Weird Western – whereas this is “culture clash” Western at
best, with the outlander coming to civilisation and struggling. Hex’s voice is
sometimes overblown in its Cowboyness, precisely to contrast him with Gotham –
but that simply adds a further jarring note.
On the other hand, the plot and setting are often good on
their own terms. Moritat is uniformly good at drawing Gotham (more variable at
drawing characters; an excellent Hex cover on issue #1 is not matched
consistently in the pages themselves), and the Cult of Crime is an interesting
and disturbing subtext to the plot of child-snatching. This, perhaps
unfortunately, reminds me of BTAS’ “The
Underdwellers” – but the real Sewer Kings here are the cabal of rich and
powerful, who kidnap the Police Chief after he refuses to join. Another
non-joiner is Alan Wayne, of course. This – and its sequel volume – ties in at
various points to Scott Snyder’s concurrent exploration of Gotham’s secret
history (including Alan Wayne’s role in it!) in Batman.
We do get a lot of “this is Gotham before Batman” stuff –
Alan Wayne, Amadeus Arkham, Mayor Cobbleplot, giant bat in an enormous cave
network beneath Wayne Manor, and the rest. This is usually okay but at points a
little much. Using a Hex story to set up Batman material doesn’t feel fair on
Hex.
Hex is captured quite well, though, as a man caught between
light and dark, a Han Solo claiming to be a rogue, but motivated at points by
higher duties. Arkham, too, is neurotic, nerdy, but willing to try to keep up
with Hex.
The backups are both good fun – Barbary Ghost is original to
Gray and Palmiotti, and is a nice addition. The art in both (not by Moritat) is
very respectable. Barbary Ghost is not actually a Weird Western, but a tale of
a San Francisco Chinese woman avenging her family upon the Triads in the late
19th century, using smoke and mirrors to project a ghost-like
persona; El Diablo is a Weird
Western, and a satisfying one about a Ghost Rider/Hulk-type who can give over control
to a demonic rider, to exact justice against the wicked. This has zombies in
it, too. It’s good!
Collects All-Star
Western #1-6.
7.5/10
New 52 Animal Man
Volume 1: The Hunt
W: Jeff Lemire, A: Travel Foreman (John Paul Leon on one segment)
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